![]() ![]() For higher levels 10 to 13 cities is a good amount)ġ3. A good civilization would have from 6 to 9 cities (nice but fr). Try to expand as much as possible, to the point where you can control your cities. (R&F) Governors give additional bonuses to your cities, the best ones are Pingala, Magnus, and Amani (look at their promotion branches and you’ll see).ġ2. The least important ones are great artists + musicians, as they come in late game and don’t benefit you much unless you opt for a culture victory.ġ1. They can give you very powerful in game bonuses and you should try and have at least 2 before the medieval era. Great people are incredibly important they can be earned through great person points through specialty district buildings, wonders, and wildcard policy slot (not recommended). You can change policies after every new civic researched.ġ0. Try and change them as much as you can (if it benefits you). Pro civ players always change their policies according to what they need in-game. Or if you are scared of being attacked, use defender of the faith which will give you +5 combat strength in your home cities that follow your religion.ĩ. If you want a domination victory, use the crusade belief which will give you +10 combat strength in your enemy’s territory if they follow your religion. Pantheons and beliefs can give you incredible bonuses such as gold, science, food, yield bonuses, etc. Even though it may not seem like it, religion is one of the most important aspects in the game. Science and culture are very useful early game however if you opt for a domination victory and capture cities quickly you will gain access to their districts that provide those yields meaning you could focus less on it.Ĩ. low amenities, insufficient housing, etc.).ħ. Always try and have high amounts of food but make sure it the amount of citizens don’t overwhelm you (eg. Try to send envoys to the ones that give you your required bonuses, don't send envoys to a city state you don’t need.Ħ Food = citizens = production = Anything you need to build. City states are incredibly useful, but only attack them if they are more useful to you as a city rather than an actual city-state. The best way to take down the first barbarian is with a slinger so you will get the technology boost for archery.ĥ. Look out for barbarian camps barbarians will come after you if their scouts spot you and have time to return to their camp. Don’t choose sailing or astrology unless you have a boost for them.Ĥ. If you have no tiles with animals or mining resources, choose pottery. ![]() The first research you will have to make depends on what potential improvements you have (if you have stone research mining, if you have cattle choose animal husbandry, etc.). Look for city-states and tribal villages, who can give you random rewards including relics which are extremely useful if you want to try for a religious victory as they can give you a pantheon earlier than other civs and drastically increase your faith (early game).ģ. Start off with a scout or a slinger (2 if on high levels), as the main priority at the start of the game will be to defend your city and to explore your surroundings. It’s not a bad thing to restart the game because of a shitty location, that can sometimes happen.Ģ. Settling a city: Make sure to settle next to a river/lake (Dark green highlighted tiles) look at yields, a good city would have at least two tiles with 2 food + 2 production. ![]()
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